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Wistar Wager

As a lone test subject in a mysterious facility, navigate through puzzles and lead yourself deeper into a labyrinth in hopes of finding your way out!

tools

Unreal Engine, Perforce

Role

Environment Artist, UI, VFX

TIMELINE

September 2025 - December 2025

Wistar Wager is a 6-person semester long project based on the theme of "Escape the Facility". The idea is that the player is a lab rat trying to escape a laboratory by flipping switches and picking up items. The switches change the state of the wall from solid to transparent or vice versa, while the items are keys that open certain doors. Each level builds on these key mechanics, and the final level is a combination of both in a labyrinth.

As the environment artist on the team, I worked on transforming the grey box into a laboratory. It was important to set the scene of a desolate lab which caution tape, open pipes, and concrete walls. Additionally, I worked on the lighting, spark effects, and UI.

Learning Outcomes

- Collaboration and becoming familiar/proficient at source control

- Working with decals and creating custom materials

- Understanding how to create blueprints that interact with teammate's blueprints

- Creating an environment that matches the theme and aesthetics of the topic