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All Part of the Game

A two player immersive experience exploring the use of video games to foster connection.

tools

Unreal Engine 5.1, VIVE Tracker, OBS Studio

Role

Solo Project

TIMELINE

September 2023 - May 2024

All Part of the Game is a two player physical and digital immersive game experience exploring the use of video games to foster social connections. Utilizing physical interactions such as real-time tracking and live video feed to reflect movement in the virtual environment, the two players have to collaborate between a divided wall to complete four different levels via verbal cues. For full documentation, click here.

My capstone project aimed to question how video games can go beyond traditional controller and screen based games, allowing people to collaborate between virtual space and reality. Through this I was inspired to create more projects that gamify experiences beyond entertainment.

This project received the Capstone Distinction Award for Gaming and Play.

Learning Outcomes

- Iteration through ideas while staying true to the core of the project, which was to create a multiplayer experience in both a virtual and physical space.

- Problem solving by rapid prototyping areas like the multiplayer experience, networking, and playtesting the game.

- Collaborating with mentors and advisors about the progress of the project, asking questions and understanding how to progress in the development stage.

- Time management between other class commitments, scheduling advisor meetings, and steadily progressing the project.